UT3 Domination (UT3Dom)
Version: 3
Build: 5.11.00
For Public Release
Official UT3Dom WebSite
Official UT3Dom Bug Tracker
For the most recent version of this readme go to Official UT3Dom ReadMe
The UTDom mod was written by Brian 'Snake' Alexander sw_snakepliskin@hotmail.com
Changes from version 2 to 3
Changes from version 1.8.1 to 2
Changes from version 1.8 to 1.8.1
Changes from version 1.6 to 1.8
NOTICE: It is highly recomended that you use the Windows Installer version to install UT3Dom!
Step1)
This mod must be installed to your main UT3 install location (default: "C:\Program Files\Unreal Tournament 3")
Step 2)
Finally, remove any of the following sections are in your UTGame.ini or DefaultGame.ini files.
You must have WebAdmin version 1.0 or later installed. Download the latest version from the author http://ut3webadmin.elmuerte.com
Then you will need to add the following lines to your UTWebAdmin.ini in the WebAdmin.QHDefaults section (Note QHDefaults is plural. Do not add to the QHDefault section, for it will not work)
[WebAdmin.QHDefaults]
SettingsClasses=(ClassName="UTDom.Domination",settingsClass="UTDomWebAdmin.DominationSettings")
SettingsClasses=(ClassName="UTDom.DoubleDom",settingsClass="UTDomWebAdmin.DoubleDomSettings")
Example:
(To start a Domination server with 4 teams and to use the Hoverboard)
UT3.exe SERVER DOM-MapName?game=UTDom.Domination?bUseHoverboard=TRUE?NumOfTeams=4
Full name of each gametype:
| Parameter | Type | Description |
| NumOfTeams | byte | Max teams admin allows in game (valid entries: 2,3,4) |
| bUseMapList | boolean | TRUE=use only the control points that are named for the specified map in the maplist |
| bUseTranslocator | boolean | Allow the use of the Translocator. |
| bUnlimitedTranslocator | boolean | Makes the Translocator to be Unlimited. |
| bUseHoverboard | boolean | Use the Hoverboard instead of the Translocator. Overrides any enabled Translocator setting. |
| bUnlockedVehicles | boolean | Makes all Vehicle neutral, does not lock then for a team. |
| bVehiclesCanCapturePoints | boolean | Allows players to capture control points when in a vehicle. |
| MaxControlPoints | byte | Maximum number of ControlPoints allowed by this server. (Does not add any ControlPoints to a map) if MaxControlPoints value is greater then the # of ControlPoints in the map, no change. |
| MapList | array<EMapList> | If bUseMapList=TRUE the game will check if the current map is on this list and bEnabled=TRUE for that map, then only allow ControlPoints that ObjectiveName||PointNames~= the ControlPoints entrys. All other ControlPoints not on this list will be disabled and removed from play. |
| bNoTeamPlayerStart | boolean | True=players can spawn at any playerstarts, False=players spawn in marked team playerstarts |
| TimeToScore | integer | Duration both points must be controlled for to score a point |
| TimeDisabled | integer | Duration both points are disabled for after a point is scored |
| MapNamed | string | The full map name WITHOUT the file extension (Correct-> DOM-MyMapName Bad->: DOM-MyMapName.ut3 ) |
| bEnabled | boolean | Allows for multiple configurations per map. ONLY one entry per map should be enabled! |
| ControlPoints | array<string> | List of Control Points found in the MapName map to use in game play. All other Control Points will be removed from play. |
Add the following to the end of your "EditPackages" list, in the "Editor.EditorEngine" section in your working UTEngine.ini file
(by default at : %HOMEPATH%\Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini )
[Editor.EditorEngine]
EditPackages=UTMultiTeam
EditPackages=UTDom
Be sure to set the GameTypesSupportedOnThisMap in the WorldInfo Property. Add to the GameTypesSupportedOnThisMap array, Domination and DoubleDom for maps using the DOM prefix.
This is very important when you Cook your map. When you cook your map (for any platform: PC, PS3, etc) it will Cook all the required packages into the map. What this means is that the version of the UT3Dom mod will be Cooked into your map and that version that was cooked will be used any time the map is played, regardless of if you have a newer version installed when you play the map. Only the Unpublished version of your map (that correctly has the GameTypesSupportedOnThisMap set in the WorldInfo Property) will use the version of the UT3Dom mod you have installed on your computer. This becomes even more so important when cooking for console systems and if this is not done correctly, the map will not work.
The DOM prefix should be used for any Domination based map. Be aware that even if you do set one ControlPointFactory actors to xDomPointA and the other to xDomPointB, in your map and intend for it to be only a DoubleDomination map, it will still play as a Domination map, and vice versa. The mod is designed to automaticly replace the ControlPoints with xDomPoints when playing DoubleDom. When playing Domination, it will automatically replace the xDomPoints with ControlPoints. The mod will not use more then two xDomPoints when playing DoubleDom, even if the map has 5 ControlPoints, only two will be used and the other 3 will be disabled.
There is only one actor needed for any Domination based game. Place ControlPointFactory actors into your map by using one of the two methods:
1) Right Click on the location that you want the ControlPointFactory to be at, and select Add Actor -> Add ControlPoint
2) Using the Actor Browser:
Set the PointName property and the ObjectiveName property. It is recommended that both of these properties be set to the same value. The ObjectiveName is a localized property.
Yes by setting the ControlPointClass property in the Advanced group of the ControlPointFactory actor. Note for this to work, there can only be one actor that has the value of xDomPointA and there must be a second actor that also is the only one that has the value of xDomPointB set. All others must be set to None. If all ControlPointFactory actors are set to None (default mode) the mod will automatically do this for you.
It is just the base mod without the "stock" maps. For the complete version of UT3Dom with all of the stock maps, please download it from the Official UT3Dom WebSite.
This is a known issue and Epic has fixed this in Patch 1.3 beta 2. UT3Dom is compatible with all other versions of the UT3 Patches.
This issue was fixed as of the 1.5 version in build 5.02.22.42. This is a harmless message and has no effect on anything. This is a warning from the UTMultiTeam mod. The package UTMT_Test was never publicly released. To fix this, you should replace the file UTMT_Content.upk with the UT3Dom installation file.
This is because you and the server have different versions of the UTMT_Content package. If you are the server admin, please delete the UTMT_Content.upk package on the server and upload the file UTMT_Content.upk from the UT3Dom installation. If you are not the server admin, you can delete your UTMT_Content.upk file and then you will download the file from the server the next time you connect to that server.
This is generally due to the engine not finding all of the needed files. UT3Dom must be installed to your main UT3 install location. If having still having problems, install the UT3Dom Cooking Fix.
You will need to use the special build of UTDom.u just for cooking PS3 maps. Using that file, You should be able to cook your map for the PS3 and have it work. Note: You will not beable to play 3 or 4 team mode.
Try the Official UT3Dom Bug Tracker
Check for updates at Official UT3Dom WebSite.
Mod authors may request the original source code and uncooked content of the UT3Dom mod by contacting the author of the UT3Dom mod. Send a email to: sw_snakepliskin@hotmail.com
UT3DOM © is a trademark of the UT3DOM Team / Team Domination Copyright© 2006-2009 All Rights Reserved
UT3 Domination Copyright© 2006-2009 UT3DOM Team / Team Domination All Rights Reserved
UTDom © 2006-2009 Brian "Snake" Alexander All Rights Reserved
Classic Domination is a trademark of the Domination Map Pack and Brian "Snake.PLiSKiN" Alexander.©2004-2008 ALL RIGHTS RESERVED.
Unreal Tournament 3 © 2007 Epic Games, Inc. All rights reserved.
UTMultiTeam - Copyright Infinity Impossible, ©2007
WebAdmin - Created by Michiel 'elmuerte' Hendriks — UT3 WebAdmin Copyright ©2008 Epic Games, Inc.